First Web Browser

The first web browser, called WorldWideWeb (later renamed Nexus), was created in 1990 by Tim Berners-Lee. It was the first browser to both display web pages and allow users to create and edit them, laying the foundation of the modern World Wide Web.

Browser Name

First Release

Developed By

Rendering Engine

Platform Support

Current Status

WorldWideWeb (Nexus)

1990

Tim Berners-Lee

NeXT

Discontinued

Mosaic

1993

NCSA

Windows, Unix

Discontinued

Internet Explorer

 1995

Microsoft

Trident

Windows

Discontinued (2022)

Netscape Navigator

1994

Netscape

Gecko (later)

Windows, Mac, Unix

Discontinued

Opera

1995

Opera Software

Presto / Blink

Windows, Mac, Linux, Mobile

Active

Safari

2003

Apple Inc.

WebKit

macOS, iOS

Active

Mozilla Firefox

2004

Mozilla Foundation

Gecko

Windows, Mac, Linux, Android

Active

Google Chrome

2008

Google

Blink

Windows, Mac, Linux, Android, iOS

Active

Chromium

2008

Google (Open Source)

Blink

Cross-platform

Active

Microsoft Edge (Legacy)

2015

Microsoft

EdgeHTML

Windows

Discontinued

Microsoft Edge (Chromium)

2020

Microsoft

Blink

Windows, Mac, Linux, Mobile

Active

Brave

2016

Brave Software

 Blink

Windows, Mac, Linux, Mobile

Active

Vivaldi

2016

Vivaldi Technologies

Blink

Windows, Mac, Linux

Active

Tor Browser

2008

Tor Project

Gecko

Windows, Mac, Linux

Active

UC Browser

2004

UCWeb (Alibaba)

U3 / Blink

Android, iOS

Limited

Samsung Internet

2012

Samsung

Blink

Android

Active

A Rendering Engine is the core component of a web browser that converts HTML, CSS, and JavaScript into a visual web page that users can see and interact with.

Think of a rendering engine like a translator:

Rendering engines mainly use C++ and C for speed, Rust for safety, JavaScript for webpage logic, and Assembly for extreme performance optimization.

Rendering engines must be extremely fast, memory-efficient, and close to the hardware. Java and Python are great languages—but not suitable for this job.

Python is not used for rendering engines because it is an interpreted language, which makes execution slower and less efficient for real-time rendering. It also consumes more memory and relies heavily on a runtime environment, offering limited low-level hardware control. Python is best suited for automation, AI, and scripting tasks—not for high-performance browser engines.

Java is not used for rendering engines because it runs on the JVM, which adds extra overhead and reduces performance. Its garbage collection can cause delays or momentary freezes, and it provides less direct control over memory and hardware. Java also has a slower startup compared to C++, making it better suited for enterprise applications rather than high-performance rendering engines.

Code parsing is the process of reading, analyzing, and understanding source code by breaking it into a structured format that a computer can work with.

Parsing: Checks and understands the structure of code OR Parsing = Checking grammar of a sentence OR Parsing = Understand & validate structure

Compiling: Converts code into machine-executable form OR Compiling = Translating the sentence into another language that a machine understands OR Compiling = Translate into executable form

Interpreting: Executes the code line-by-line OR Interpreting = Cooking the dish step-by-step while reading

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